les wrote:
Hey Greg, great to hear from you again. Stick around post some of your work in the Tech section, your stuff was always pretty cool. So impressed with your Eternity simulator last time but that didn't really go anywhere in terms of a solver.
Thank you very much for the compliment and for inviting me to post my work to your board. With the Eternity simulator I went a little off track - I got caught up playing with OpenGL stencilling to generate the designs. I wanted to investigate some placement strategies next, but never got around to it.
les wrote:
You used to use visual studio with glut, what do you use these days? I have been playing around on and off with QT Creator.
I'm a huge fan of the Qt API and Qt Creator, and I mostly use that these days. I used to use Qt through Visual Studio, but now that Qt Creator supports the Visual Studio compiler as well as mingw, I use Qt Creator instead. Its a sweet little IDE. Qt has always had excellent OpenGL support, but now that it has good audio synthesis support as well, I stayed with it when I started playing around with audio and DSP programming.
Other frameworks that look pretty good include:
There is also
pixilang for a bit of fun.
I was able to compile each of these libraries along with their examples from source with Visual Studio, so its possible to start making something with all of them pretty quickly. It just takes time and energy.
As you might know, I'm also into
"live coding". I went nuts over the idea when I first saw
fluxus, and I realized its an easy thing to set up after you embed a scripting language into your app. I've got some simple examples on the blog.
Post your stuff as you make it!